Inside Fallout, Gaming’s Most Surprising TV Hit

The Fallout TV series is back to Prime Video, and it's fair to say that viewers were pleasantly surprised by the quality of its first season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing various facets of the player's journey.

There was Lucy the vault dweller, striving to act with integrity and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his faction's dogma and creates a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the radioactive wastes.

Building Anticipation for the Second Season

The debut season's finale unveiled a major secret about the culprits behind the global annihilation that trapped a society in underground vaults for centuries. It also posed several enigmas open for the second season – and, on this occasion, hopes are significantly higher.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.

“Starting the first season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We are thrilled with the feedback to the show, so this time people are arriving with more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the franchise, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its makers ensured real props and environments were constructed, mirroring the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to seem like it’s authentic.”

Indeed, almost everything you see on-screen is practical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, in collaboration with the visionaries behind the video games. This shared passion for the universe is clear in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the initial release. This schedule will create a different weekly discussion, something the creators themselves are eager to observe.

“It has more depth, it’s bigger, it’s funnier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”

Christina Wolfe
Christina Wolfe

Tech journalist and innovation analyst with over a decade of experience covering UK tech startups and consumer electronics trends.